Update Fusion 360 and Try Again
Beginners often face up a common issue when trying to mirror objects in Fusion 360.
Several things could exist preventing the mirror command from working. In this post, I'll exist answering the following questions and statements:
- Why is the mirror part not activated in Fusion 360?
- Why won't my sketch objects select to mirror?
- Mirror tool not bachelor to use
- Cannot select lines which I want to mirror in mirror command
- Tin can't get mirror command to piece of work
- Fusion 360 mirror not working
Each problem or question is due in part that there are two different mirror commands. Fusion 360 has a Sketch Mirror control and a Model Mirror Command.
The Sketch Mirror command is to be used only with sketch geometry. Both Fusion 360's native sketch geometry, as well as inserted SVG lines, tin be mirrored.
Contrary, the Model Mirror control is to be used only with faces, 3D bodies, features, and components.
These features do not piece of work with i another. It'southward necessary to pay shut attending to the location and icon of each mirror command.

The Sketch Mirror command looks similar two hollow triangles. The original triangle on the left is black, while the mirrored triangle on the right is bluish.
The Model Mirror command looks very similar to the Sketch Mirror command – which is why it'southward so easy to select the wrong one. The Model Mirror control is filled-in. It has a greyness triangle on the left and a blue triangle on the right.
Fusion 360 Sketch Mirror Command
The Sketch Mirror command mirrors the selected sketch curves nearly a selected mirror line.
Of import: You must be in an active sketch environment to utilise the Sketch Mirror command.
- Create a new sketch or enter an existing sketch environment.
- Activate the Sketch Mirror command from the toolbar or Create dropdown (while in the Sketch tab)

- Select all Sketch objects (curves) that you want to mirror. Exist sure to avoid selecting your desired mirror line.

- Select the Mirror Line selector in the dialog > Select the desired Mirror line (which can be a construction line)

- Click OK in the dialog

The sketch objects will so be copied. Symmetry constraints will appear adjacent to all sketch objects that have been mirrored. Whatsoever changes to the original side will be automatically updated to the mirror side.
Fusion 360 Model Mirror Command
The Model Mirror command makes a mirrored copy of selected faces, features, bodies, or components at equal distances across a plane.
Of import: The Model mirror control does Non work with Sketch geometry.
- Select the Model Mirror control from the Create dropdown

- Select a Pattern Type – Faces, Bodies, Features, Components

- Select the Objects selector in the dialog > Select the object(s) based on your Pattern Type

- Select the Mirror line selector in the dialog > select an origin plane, construction plane, or face to mirror by

- Gear up the Compute Selection – Optimized, Identical, Conform

Take note of the Model Mirror control (icon) displaying in the parametric timeline (at the bottom). To edit the mirror control but double-click on the icon in the timeline.

Blueprint Types in Fusion 360 Mirror Command
The model mirror command has the post-obit four pattern types. Each pattern type lets y'all select a dissimilar type of object to mirror. Remember, the modeling mirror command is parametric, meaning you lot tin edit the feature at any time – which means you can always change the pattern type selection.
- Faces – mirror only the confront(s) of 3-dimensional objects
- Bodies – mirror 3D solid bodies or a unmarried body
- Features – mirror a model feature or selection of model features in the parametric timeline
- Components – mirror component(southward), which tin contain several bodies and other modeling features
Compute Pick in Fusion 360 Mirror Command
The compute selection lets yous cull how the mirror command will be calculated past Fusion 360. The selection selected can impact the performance, as outlined beneath.
Important: If your mirror is not showing up, effort using a dissimilar compute option.
- Optimized (fastest) – Just mirrors the faces of the feature, which optimizes operation.
- Identical (moderate) – This method just extracts the pattern blazon choice, mirrors that pick, making it identical to the original part.
- Adjust (slowest) – This method recomputes each mirror example nearly as if it were a separate characteristic. This allows you to practise alter parts of the mirrored object, and have each example of the mirror compute differently.
Fusion 360 Mirror Best Practices
- When possible use the Model Mirror command over the Sketch Mirror command – It's easier and faster for Fusion 360 to render bodies
- Avert using either Mirror Command when copying and pasting components provides the desired result
- Never mirror threads or other components that piece of work in a singular direction. Call back, they'll be mirrored, causing them to be astern
- Use minimal mirror features in a single blueprint file. Otherwise, functioning volition exist profoundly impacted. Considering inserting a component (with mirrors) into a new pattern file (the larger assembly file)
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Source: https://productdesignonline.com/tips-and-tricks/mirror-command-not-working-in-fusion-360/
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